|“|| Why did I become a cop? Well, when push comes to shove, I like to be the one doing the pushing ...you can push real hard with a Hurricane Assault Shotgun.
— Protect and Serve
The Patrol Division is the backbone of any modern police force and is the largest division within the NCPD. The primary purpose is to patrol any given sector to enforce the law and reduce crime, of which there is a lot of. The Night City Government is constantly giving more resources and manpower to the patrol division mainly due to the dangerous nature of the role and the rise in crime.
Beat Patrol Edit
Beat cops are the boots on the ground and are tasked with patrolling their designated sector. In years past beat cops typically patrolled alone, but due to the rise in crime they now go in pairs. They have to respond to any threats from gangs, corporate shootouts, riots, drugs, psychos and your everyday disgruntled citizen. Once a shift starts, they are on their own and are expected to deal with the majority of incidents alone, unless it calls for the cavalry. Standard issue equipment consists of armored vest and helmet, cuffs, a pistol and/or non-lethal launcher and a first aid kit.
Traffic Patrol Edit
Traffic is considered a lame job; the lowest on the totem pole and typically given out as punishement by a higher up. Their role is primarily to enforce traffic laws and the traffic flowing. Nobody particularly likes traffic cops, not even other cops. Standard issue equipment consists of an armored vest, traffic helmet and a 9mm pistol.
Cruiser Patrol Edit
Cruiser Patrol is a step up from the standard beat cop. They drive a police outfitted BMW600, known as a black and white and typically assist beat cops on their patrol of a sector. However cruisers have the luxury of being sat down, in the warm and behind some thick sheet metal. Cruiser patrol is a little more dangerous simply due to the high profile and large target of a car.
Airborne Patrol Edit
Airborne typically operate helicopters and occasionally some AV and are meant to patrol the skies, however they are more often used as heavy backup needed in a moments notice. However due to the dangerous nature of Night City, they are always needed at a moments notice. Air units typically consist of a pilot, 2 beat cops an officer and a medic. There is a saying when it comes to Airborne; If you really need them, they'll be there - usually.
The investigation division is smaller than that of the Patrol division, but is seen as a step up. This department carries out all criminal investigations within Night City and detectives often come across some of the more brutal crimes carried out. Cops working here are known as plainclothes, and are known to have a knowledge of the city that far surpasses that of beat cops.
The Vice department primarily deals with narcotics with an emphasis on trafficking, possession and distribution as well as prostitution, gambling and weapons crimes. The majority of cases are undercover work, with Vice cops possibly spending months at a time infiltrating dangerous gangs in the worst parts of the city. They are usually outfitted with a variety of cybernetics that deal with infiltration and surveillance.
The robbery department deals with all things theft, and covers armed robbery, burglary, auto theft, grand larceny, fraud, counterfeiting and embezzlement. Money are resources are poured into this department due to its dealings with high-value crime. Members spend the majority of their time dealing with paperwork and some are known to go undercover when a high-value heists are suspected. More often than not they are seen racing to the scene of a robbery, guns drawn and aimed at the perps' still inside.
Homicide deals with everything from mass-murder to aggravated assault and the ever growing corporate murder. Homicide detectives can deal with up to 50 murders in a single day in night city and as a result many are cold and distant and some have developed psychological issues of their own. With increasing violence from gangs, crime syndicates and the corporations, homicide is very busy and more often than not the crimes go unpunished due to lack of evidence.
Special Investigations Edit
The Special Investigations unit, also known as S.IN. deal with more large scale and serious crimes that may involved multiple departments or even LEDiv's. Crimes involving mass murder, corporate espionage, wide-spread organized crime, high profile kidnappings, counterfeiting and shocking or brutal murders are covered by the S.IN. usually when the regular departments fail to crack the case. Other divisions within the police tend to dislike the S.IN. due to them receiving more money and often taking complete control of an existing case.
The tactical division is there for when the talking stops, which is quite often in 2020. They deal with high-risk situations such as hostage rescue, riots or Cyberpsychos.
Special Weapons and Tactics are a rapid response unit trained to deal with high-risk situations and heavy weapons. Teams consist of 10 high trained and well equipped members typically using their own custom tactical police vehicles and loaded with as many combat oriented cybernetics as they can handle. SWAT officers typically deal with hostage rescue, heavily armed shootouts, sieges and security for high-profile targets.
MAX-TAC, also known as C-SWAT, SPAR (Special Purpose Assault Rescue) and officially called the Cyborg Suppression Unit, or Psycho Squad, in Night City. They are a step above SWAT and deal primarily with dangerous Cyberpsychos.
The Riot team are on-call 24/7 and are the non-lethal equivalent of SWAT. They are trained in non-lethal procedures, though accidents have, and might happen again, Crowd control and are known to seal of entire city blocks and successfully disperse all rioters. The NCPD have a policy of If you dont want to get hurt, dont riot. Riot teams consist of 10 troopers lead by a single officer and are issued riot shields, armor, tear gas, tasers and non-lethal ammunition.
Internal Affairs Edit
Immediate Backup Edit
Forensics Team Edit
PASS, G. Protect and Serve. 1st ed. Berkeley CA: R. Talsorian Games, 1992